Changes

Jump to navigation Jump to search
Line 48: Line 48:     
==Other types of maps==
 
==Other types of maps==
 +
 +
[[file:mapping-with-two-dimensional-seismic-data_fig3.png|left|thumb|{{figure number|3}}Illustration showing effect of lateral differences in velocity on conversion of time and depth. If a single velocity function of 8300 ft/sec were used, errors of +6 ft at A and -440 ft at B would appear on the depth map.]]
    
===Velocity gradient maps===
 
===Velocity gradient maps===
   −
A velocity gradient map is constructed at an intermediate step between a time map and a depth map. During conversion from time to depth, a velocity gradient map compensates for lateral changes in velocity, which is preferable to using a single velocity function (Figure 3). Construction requires a base map and velocity data. The object is to contour the average velocity down to an event.
+
A velocity gradient map is constructed at an intermediate step between a time map and a depth map. During conversion from time to depth, a velocity gradient map compensates for lateral changes in velocity, which is preferable to using a single velocity function ([[:file:mapping-with-two-dimensional-seismic-data_fig3.png|Figure 3]]). Construction requires a base map and velocity data. The object is to contour the average velocity down to an event.
   −
[[file:mapping-with-two-dimensional-seismic-data_fig3.png|thumb|{{figure number|3}}Illustration showing effect of lateral differences in velocity on conversion of time and depth. If a single velocity function of 8300 ft/sec were used, errors of +6 ft at A and -440 ft at B would appear on the depth map.]]
+
[[file:mapping-with-two-dimensional-seismic-data_fig4.png|thumb|{{figure number|4}}(a) Illustration of ray paths, intervals, and interfaces used to help explain the Dix formula. (b) The Dix formula for calculating interval velocities, which assumes that interfaces are flat and smooth.]]
    
Velocity data generally come from five sources: vertical seismic profiles (VSPs), checkshot surveys, [[synthetic seismograms]], stacking velocities, and well depth to time correlations. The latter is an easy and reliable method of determining velocities. Simply match the time of a horizon on a seismic line with the depth of that horizon in an adjacent well and you can calculate a velocity. This method may not work in highly deformed rocks, in which one is unsure exactly what the two-dimensional seismic line is imaging. However, depth to time correlations generally work well.
 
Velocity data generally come from five sources: vertical seismic profiles (VSPs), checkshot surveys, [[synthetic seismograms]], stacking velocities, and well depth to time correlations. The latter is an easy and reliable method of determining velocities. Simply match the time of a horizon on a seismic line with the depth of that horizon in an adjacent well and you can calculate a velocity. This method may not work in highly deformed rocks, in which one is unsure exactly what the two-dimensional seismic line is imaging. However, depth to time correlations generally work well.
Line 59: Line 61:  
Vertical seismic profiles and checkshot surveys are also excellent sources because they show the actual traveltime of sound through material over a known distance, thereby yielding true velocities. Good estimates of velocities are provided by synthetic seismograms. Synthetics are made from sonic logs and show the cumulative travel time through the rocks where a sonic log was run. Knowing the cumulative travel time for a given depth, one can calculate a velocity (distance divided by time).
 
Vertical seismic profiles and checkshot surveys are also excellent sources because they show the actual traveltime of sound through material over a known distance, thereby yielding true velocities. Good estimates of velocities are provided by synthetic seismograms. Synthetics are made from sonic logs and show the cumulative travel time through the rocks where a sonic log was run. Knowing the cumulative travel time for a given depth, one can calculate a velocity (distance divided by time).
   −
Approximate velocities can be calculated using the stacking velocities that were picked during processing<ref name=pt07r9>Dix, C. H., 1955, Seismic velocities from surface measurements: Geophysics, v. 20, p. 68–86., 10., 1190/1., 1438126</ref> (Figure 4). This is the poorest source of velocity information, but it may be the only source in areas where no wells have been drilled. Stacking velocities are usually printed at the top of each seismic line. Use the nearest shotpoint printed under the stacking velocities as the “ground position” for your calculated average velocities. Keep in mind that stacking velocities are not true velocities; they are just the velocities that the processor interpreted as the best at tuning events during processing. Occasionally, these velocities can vary from true velocities by more than 20%. However, they generally approximate the root mean square velocities from which average velocities can be calculated.
+
[[file:mapping-with-two-dimensional-seismic-data_fig5.png|left|thumb|{{figure number|5}}Velocity map with velocities marked at grid intersections.]]
   −
[[file:mapping-with-two-dimensional-seismic-data_fig4.png|thumb|{{figure number|4}}(a) Illustration of ray paths, intervals, and interfaces used to help explain the Dix formula. (b) The Dix formula for calculating interval velocities, which assumes that interfaces are flat and smooth.]]
+
Approximate velocities can be calculated using the stacking velocities that were picked during processing<ref name=pt07r9>Dix, C. H., 1955, Seismic velocities from surface measurements: Geophysics, v. 20, p. 68–86., 10., 1190/1., 1438126</ref> ([[:file:mapping-with-two-dimensional-seismic-data_fig4.png|Figure 4]]). This is the poorest source of velocity information, but it may be the only source in areas where no wells have been drilled. Stacking velocities are usually printed at the top of each seismic line. Use the nearest shotpoint printed under the stacking velocities as the “ground position” for your calculated average velocities. Keep in mind that stacking velocities are not true velocities; they are just the velocities that the processor interpreted as the best at tuning events during processing. Occasionally, these velocities can vary from true velocities by more than 20%. However, they generally approximate the root mean square velocities from which average velocities can be calculated.
    
===Depth maps===
 
===Depth maps===
   −
Basically, depth maps are constructed by multiplying a one-way time map by a velocity gradient map. Hence, the times on a two-way map must be halved before this calculation takes place. A basic map can be made by simply multiplying one-way time by velocity at every point where velocity data exist and then contouring the products. A much better result is obtained by gridding both the time and velocity maps (Figure 5) and then multiplying the time by the velocity at each grid point. Both grids can be constructed by interpolating values between points where data are available. After multiplying time by velocity at each grid point, contour the products. The gridding method is easily done with a computer and mapping software.
+
Basically, depth maps are constructed by multiplying a one-way time map by a velocity gradient map. Hence, the times on a two-way map must be halved before this calculation takes place. A basic map can be made by simply multiplying one-way time by velocity at every point where velocity data exist and then contouring the products. A much better result is obtained by gridding both the time and velocity maps ([[:file:mapping-with-two-dimensional-seismic-data_fig5.png|Figure 5]]) and then multiplying the time by the velocity at each grid point. Both grids can be constructed by interpolating values between points where data are available. After multiplying time by velocity at each grid point, contour the products. The gridding method is easily done with a computer and mapping software.
   −
[[file:mapping-with-two-dimensional-seismic-data_fig5.png|thumb|{{figure number|5}}Velocity map with velocities marked at grid intersections.]]
+
[[file:mapping-with-two-dimensional-seismic-data_fig6.png|thumb|{{figure number|6}}(a) Block diagram showing the time that Is mapped for a time slice map. (b) Interval that is mapped on time interval map. (c) Time interval map.]]
    
===Time interval maps===
 
===Time interval maps===
   −
Time interval (or isotime or isochron) maps are commonly used for interpreting changes in thickness between interpreted horizons (Figure 6). To map time intervals, calculate the difference in time (normally two-way time) between two events at each shotpoint and contour the resultant values.
+
Time interval (or isotime or isochron) maps are commonly used for interpreting changes in thickness between interpreted horizons ([[:file:mapping-with-two-dimensional-seismic-data_fig6.png|Figure 6]]). To map time intervals, calculate the difference in time (normally two-way time) between two events at each shotpoint and contour the resultant values.
 
  −
[[file:mapping-with-two-dimensional-seismic-data_fig6.png|thumb|{{figure number|6}}(a) Block diagram showing the time that Is mapped for a time slice map. (b) Interval that is mapped on time interval map. (c) Time interval map.]]
      
===Time slice maps===
 
===Time slice maps===

Navigation menu